1. Gamedev with Elm Types

  2. Stop Coding and Start Drawing

  3. Decoupling All the Things

  4. Problem Solving with Maybe

  5. The Mechanics of Maybe

  6. Why Factories?

  7. 5 Common JSON Decoders

  8. Two ways of looking at map functions

  9. Modeling with Union Types

  10. Booleans and Enums

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