1. Best practices for designing apps people actually use

  2. How to quickly change layer opacity in Sketch

  3. How to make quick calculations in Sketch

  4. The Stuff Users Can't See Matters Too

  5. Adventures with git Rebasing

  6. Splitting a Commit

  7. Conference Talk Proposal Examples

  8. Announcing Fishery – a JavaScript and TypeScript Factory Library

  9. User Testing for Healthcare

  10. How to prioritize work after a Product Design Sprint using an Impact/Effort Matrix

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