Elm’s type system gives us some great tools for modeling gamedev.
In gamedev, decoupling the in-game world from the real world makes math easier.
On the code-changing magic of yield_self
.
Structs and maps are easy to work with in Elixir, but if they are stored in the database as JSON and accessed via an Ecto Schema, it’s not as clear how to query them. We’re going to explore how to do that, and make it clear and easy.
Write more confident code to avoid viral Maybe
taking over your project.
Leverage the core mechanics of Maybe
to clean up your nested cases.
Sick of bugs? See how Crystal and Lucky actions work together to prevent common web application errors.
Understanding why we use factories helps us write faster, more readable tests.
Elm JSON decoding in 5 common scenarios
Over 130 commits and 20 new features have been added to Lucky since the first announcement a month ago. Check out all that’s new in Lucky v0.6!