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A developer’s guide to using Git with Unity projects.
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A brief overview for how to light a scene in Unity, with considerations on performance.
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Large, generated source code files can be a pain to deal with in diffs, but we have the tools to combat them.
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Sometimes pull requests are full of noise and it’s difficult to cut through to what matters. Pipe it Down is a Chrome extension to help with that.
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How to use Streams to more efficiently manage memory when downloading large files using Unity Engine.
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