---
title: Running design sprints and kickoffs remotely
teaser: 'While we prefer to do design sprints in-person, sometimes it''s necessary
  to do them remotely.

  '
tags: design,product design sprint,remote
author: Kyle Fiedler
published_on: 2020-03-16
---

While we prefer to do
[design sprints](https://thoughtbot.com/services/product-design-sprint) in-
person, sometimes it's necessary to do
them remotely. It just so happens that in the coming weeks, we may need to do
more of them as many of us will need to work remotely or work with others that
are remote. While I have experience running a handful of sprints and kickoffs
remotely, I would love to hear from others about their experience on
[Twitter](https://twitter.com/thoughtbot/).

## Put more time into setup and planning

Figure out what tools you are going to use and make sure that all team-members
have accounts ahead of time. Nothing worse than waiting for one person to figure
out their Trello login. Have a schedule going into the sprint and stick as
closely to the schedule as possible. Make sure that all of the team members will
have consistent high-speed internet access or will be able to join through the
phone and see the progress to contribute through other ways. Make sure that the
whole team understands what supplies they need to have on hand and has had time
to grab them before you run through a design sprint.

## Make sure that everyone will be able to contribute in an equal way

This can be even more challenging on conference calls where it's easier for
people to cut off or interrupt. We don't have the same cues to aide us in
knowing when someone has finished a thought. As a facilitator, try to make sure
everyone has an equal voice. If someone hasn’t spoken up or is getting cut off,
make sure that they have space to speak by asking them if they have more to
speak on the idea or topic.

## Clear out distractions

When participating in a design sprint, try to treat it like you're in the room
together. Close down Slack and email. Don't check Twitter. Leave your phone in
another room. Remain focused on the people on the screen in front of you. To
help me with the inevitable distraction, I'll hook up to an external display and
place my keyboard and mouse out of reach when they're not needed. This also
helps create some space for sketching supplies and handwritten notes.

## Plan for longer days

During an in-person design sprint, I like to shorten days because they can be so
grueling. When working remotely, I've found that we need the extra time because
we'll deal with the occasional hiccup with the internet, or it will take some
additional time to post up a storyboard, or some new and unique challenge will
pop up. It's better to have planned for longer days and cut them short than need
time and not have it.

## Limit the team

We typically try to limit the sprint in-person, but that becomes more important
when running a remote sprint. The more people that you have in a remote design
sprint, the more potential connection issues, the more setup, the more
distractions can take ahold. We should limit the number of people in the sprint
to 8 or less.

## Build in breaks

Just like in-person sprints, establishing regular breaks helps people focus in
the time that you are in meetings. Have a few 10-15 minute breaks in the morning
and afternoon and keep the hour break for lunch.

## Make sure the team has supplies needed

Since we're not in the room together, make sure the team has physical supplies
that are needed for the design exercises. I'll send everyone a list of things to
make sure they have in their home, along with the software that is needed, well
before the sprint, so they have time to get them if necessary.

The physical supplies that I ask people to have on hand:

- white printer paper
- post-its
- sharpie

## Replicate the whiteboard online

You'll first want to have an online tool to facilitate collaboration. I've used
a combo of Google Docs / Slides on one sprint and [MURAL](https://mural.co/)
on another to act as a whiteboard. Both work great as long as your team. It
seems like [Invision Freehand](https://www.invisionapp.com/feature/freehand)
could also be a pretty cool solution to a shared whiteboard. We've also had
teammates use [Miro](https://miro.com/). I can imagine similarly using
[Figma](https://www.figma.com/), but I could see how it might push designers to
refine too much during the sprint. Tools like MURAL and freehand have
iPad/iPhone apps that could make for a pretty cool real-time emulation of a
whiteboard. I'll still document as much of the sprint in a Trello, and have used
the [Trello
board](https://trello.com/b/lMmuSlkP/project-template-product-design-sprint) to
help facilitate parts of the sprint as well.

## In practice changes

### [Understand](https://thoughtbot.com/product-design-sprint/guide/understand)

Make sure to have a shared online whiteboard. Use that space like you would the
typical whiteboard. Document the problem statement or job story, critical path,
and start both a backburner board and an assumptions board. While doing expert
interviews, share your screen with the critical path on it. Allow teammates to
add HMW directly to the whiteboard out of view.

### [Diverge](https://thoughtbot.com/product-design-sprint/guide/diverge)

Make sure that everyone has white printer paper, sharpies, and post-its. If
something happens where they don't, try working around it with other drawing
material. Have everyone work silently on the call or establish a time to all
comeback together.

### [Converge](https://thoughtbot.com/product-design-sprint/guide/converge)

Ask everyone to post storyboards on the digital whiteboard or in Trello so that
we can have a silent vote. Use hand-drawn dots or voting feature in Trello to
collect votes. Assumptions/test table could be drawn out in a Google Sheet or
drawn on the online whiteboard.

If struggling with the final storyboard with the whiteboard feel free to jump to
something that will allow all teammates to view and contribute, like Figma.
Since you're already at a computer getting into too much detail is easier, make
sure to avoid this as much as possible.

### [Prototype](https://thoughtbot.com/product-design-sprint/guide/prototype)

Modern tools, like Figma, Slides, and Keynote, make remote prototyping easier. Make sure
you're using tools that everyone prototyping feels confident in.

### [Test](https://thoughtbot.com/product-design-sprint/guide/test)

We've done
[several remote test days](https://thoughtbot.com/blog/tips-for-conducting-user-research-interviews-workshop)
already, so the jump to a fully remote team
shouldn't be so large. Make sure to schedule time with the full team at the end
of the day to digest and work on next steps.

## Additional Resources

- MURAL’s [The definitive guide to facilitating remote
  workshops](https://mural.co/ebook)
- And just generally the [MURAL blog](https://blog.mural.co/)
- From Jake Knapp, the source of all things design sprint: [How to Run a Remote Design Sprint Without Going
  Crazy](https://library.gv.com/how-to-run-a-remote-design-sprint-without-going-crazy-840c23eef8a9)
- [Running a remote
  sprint](https://medium.com/deep-work-studio/running-a-design-sprint-remotely-across-the-planet-301afcef9c3d)

## Keep Calm, Sprint On

There is a reason that we encourage in-person sprints; we move faster and are
able to come together easier as a team. Being in the same location isn't always
possible, though, and as a team, we can mitigate some of those challenges to
produce successful design sprints.
