---
title: 'Red Light, Yellow Light, Green Light: A Design Exercise for Getting Feedback
  From the Team'
teaser: 'Getting focused, actionable design feedback can be hard. Running the Red
  Light, Yellow Light, Green Light exercise is a constructive way to get feedback
  from the whole team.

  '
tags: design,process,playbook
author: Kyle Fiedler
published_on: 2019-05-08
---

![Illustration of stop light](https://images.thoughtbot.com/kf-red-light-yellow-light-green-light-a-design-exercise-for-getting-the-whole-teams-feedback/a0zIVqgRB6uIeFGnraTz_stop-light.gif)

A Designer at thoughtbot was telling me about an upcoming project that they were
about to rotate onto. Their client is coming to us with an existing application
and looking to improve what they already have in place. The Designer wasn't sure
what exercises to run with the kickoff since they felt that some of the standard
design sprint exercises wouldn't necessarily be helpful. Those design sprint
exercises are great when looking to create and validate something new but can
sometimes not be the best choice when iterating on something that already
exists.

I suggested that they run through _Red Light, Yellow Light, Green Light_--a
design exercise that I've done several times with people who are coming to us
with existing mockups or applications. It's a fun way for people who don't know
how to constructively critique an existing design without bashing the team that
made it by involving everyone in a considerate critique process.

## Instructions for _Red Light, Yellow Light, Green Light_

### Situation

This exercise is best used when a team isn't satisfied with their existing
application design, mockups, or marketing design and believe that they can be
improved upon. It should be conducted after gathering insights from usability
testing or user research.

### Exercise Setup

Grab a meeting room that has enough wall space to post the flow of the
application that you're looking to give feedback to, a table for everyone to
have drawing space, and enough room to walk around.

Print screenshots of the entire flow that you're looking to critique and hang
them up spaced evenly across the wall. For better readability, I tend to print
web applications on 11x17 paper; for mobile apps, standard US paper sizing is
best.

![Illustration of flow hung up](https://images.thoughtbot.com/kf-red-light-yellow-light-green-light-a-design-exercise-for-getting-the-whole-teams-feedback/HgqdNr7QSFGXGZD2MqOZ_gallery.png)

Gather enough sharpies, post-its and red, yellow, and green dot-vote stickers
for the entire team. It's always better to have too much than not enough.

Lastly, book two hours on the calendar that the whole team can attend.

### Review Why

As a team writes down a problem statement, go over research that has been
collected up to this point, explain the short-term goals of the exercise and
long-term goals of the project. This step is easy to skip over: after all,
everyone already agrees that the design needs improvements. It's essential that
the reasons you're running through the exercise are explicit, and as a team,
that you can point back to them. Framing this early also helps prioritize the
work that will inevitably come out of the exercise.

I'll also talk about things that aren't on the table for a change. For example,
API constraints that are out of our control.

### Critique

Give each person a stack of yellow post-its and dot votes stickers.

![Illustration of post-its](https://images.thoughtbot.com/kf-red-light-yellow-light-green-light-a-design-exercise-for-getting-the-whole-teams-feedback/DU58DvgMRtCgAdka0Ds5_post-its.png)

Each color dot vote has its own meaning:

- **Red**: Something that should just be removed.
- **Yellow**: Something that should change.
- **Green**: Something that should be added.

On each post-it, participants will add the corresponding dot vote to the
feedback that they have. They'll write why their reasons for that action to
happen below the dot vote. Make sure that the feedback relates back to the
problem statement and outcomes that you're looking to have for the work.

The whole group should start providing feedback at the same time, but spread out
at different pages of the printed out screens. They'll move through the flow and
add their corresponding feedback for each part. This should be done silently so
that people have their own time and space to think as if you were at an art
gallery.

![Illustration of feedback process](https://images.thoughtbot.com/kf-red-light-yellow-light-green-light-a-design-exercise-for-getting-the-whole-teams-feedback/G0HzdKtVQZWpEL0RzBah_gallery-comments.gif)

I've generally let this carry on for as long as it needs to, but for the most
part, people are done within 30 minutes. I try to keep the idea generation as
open as possible at the start and let people know that we'll cut them down
afterward.

### Card Sort

Once everyone has had a chance to go up and add their feedback, I let them all
take a break, and the facilitator and maybe another person start organizing the
feedback into similar groupings. There is always a few pieces of feedback that
have the same intention, and this helps us have a stronger conversation
afterward.

In total, this should take about 10 minutes.

### Dot Vote

I only feel the need to do this with larger groups where there is a range of
potential next steps. With smaller groups, this step isn't always necessary as
there is already a consensus on a few solid directions and we can usually talk
through the next steps.

Every person goes around to each of the directions and adds a vote if they agree
that the action should be taken.

Keep this short – around 10 minutes – so that people are encouraged to do it
quickly and go with their gut reactions.

### Conversation & Wrap Up

Once the voting is complete, I'll take a look at what some of the most popular
pieces of feedback are and start to map that to the time that we have to do the
work. We'll start to prioritize the changes: which are most important to do
right away, and which probably need some more thought and validation.

Based on those discussions, we'll figure out what the next steps are as a team.
Actionable items should get added to cards in Trello, or whatever flavor project
management tool you have. The team can start working on those right away. For
larger concepts, I might go into some of the ideation exercises that are found
in the Design Sprint or as a team we might decide that they need their own
design sprint.

---

If you use the instructions in this exercise with your team, I would love to
hear about it! Did it work for you and your team? What did you learn from it?
What would you change about it next time?

I couldn't find the original creator of this exercise--if you are, or know of,
the creator, please reach out for attribution!

Lastly, if you are excited about running exercises like this to help build the
right features for fulfilling projects, we're hiring Design Team Leads in our
[London](https://thoughtbot.com/jobs/product-design-team-lead-in-london-444020A1BC)
and [San
Francisco](https://thoughtbot.com/jobs/product-design-team-lead-in-san-francisco-AF629EF4D9)
studios.
