---
title: Ongoing Refactoring and Client Work
teaser: How do you "sell" maintenance and refactoring to clients?
tags: playbook
author: Matt Jankowski
published_on: 2011-01-10
---

Anyone who has done client work or worked inside an organization where the
priority is on "new" has faced this dilemma: how do you "sell"
housekeeping/maintenance and refactoring tasks up the chain of command to your
boss or your client?  Often times developer claims about wanting or needing to
do refactoring work, maintenance tasks, "small tweaks", etc - are dismissed
because they don't demonstrate immediate progress to the application, or don't
deliver on any new business requirements.

## What is refactoring

> By continuously improving the design of code, we make it easier and easier to
> work with. This is in sharp contrast to what typically happens: little
> refactoring and a great deal of attention paid to expediently adding new
> features. If you get into the hygienic habit of refactoring continuously,
> you'll find that it is easier to extend and maintain code.

-Joshua Kerievsky, Refactoring to Patterns

That definition is fine for my purposes here, let's use that.

I think most of the objection to "allowing" developers to do refactoring tasks
come from a misunderstanding, but it's important as a developer to make sure
you're on the right side of the fence on this matter.  There are certain tasks
which really are a huge waste of time, there are certain tasks which are almost
critical to stop what you're doing and deal with, but the majority are probably
somewhere in the middle.

## It's about the context

![''](http://media.tumblr.com/tumblr_letkvqUncX1qz4sb2.jpg)

I think things are somewhat context specific.  If your manager has let you know
about an important feature that needs to get out, and you insist on renaming
some variables instead, that's probably not legitimate refactoring - you should
get the feature out.  If the only tasks in the feature queue are things like
copy changes and style tweaks, you've probably got time to proactively go in and
move some code around.  Those are the edge cases though, ignoring the majority
is how you get into trouble.

The majority?  Yes.  It takes day to day refactoring to stay on top of problems.
If you ignore developing code smells, long methods, crazy hacks that were done
to solve a problem quickly, they'll start to accumulate.  Pretty soon you cross
over the line from "I wish I had a few hours to clean up these small things" to
"I really can't get any work done at all because this is such a huge mess".  The
key is to explain to your managers that there's nothing wrong about that.  Even
the best programmers will accumulate code cruft if things aren't revisited from
time to time.

Requirements change over time.  Best practices are moving targets.  Web
frameworks and languages add new features.  New libraries are released that
solve old problems in new elegant ways.  And so on.

Get a boss that understands that.  Work for clients that trust you on those
facts.  Give them my phone number if they don't believe you.

## What to do

Here are some things we do to encourage code quality and commit to ongoing improvement:

![''](http://media.tumblr.com/tumblr_letknqgvFQ1qz4sb2.jpg)

*Explain the agile process to clients.*  Specifically, explain how things are in
an ordered queue, and how they have a priority.  Once that's done, you can work
as a peer to make sure that refactoring and maintenance tasks get into the queue
and prioritized alongside new feature work.

*Do periodic code reviews.*  If you can do this weekly, great.  At worst, do it
monthly.  On some projects, we've made it a requirement to use a "feature
branch" in the git repository, and required that another developer review
literally every commit before it makes it's way into master.  This can be
overkill on a small project, but it's worked great once you get more than a few
developers.

*Have written code standards that evolve over time.*  It's important to write
them down, because it creates an objective reference to point to when you see
someone else do something weird, or aren't sure what to do yourself.  It's
important that they can evolve, because when there's legitimate disagreement
about how to best do something on the team you need to take a moment to revise
the standards to account for whatever differences you have.  When that fails,
call in a third party to help sort it out.

*Explain the <abbr title="Test Driven Development">TDD</abbr> process.*  Make
sure clients and bosses understand why you write tests.  When you explain [Red
Green Refactor](http://msdn.microsoft.com/en-us/library/aa730844(v=vs.80).aspx)
.... don't skip the refactor step!

## But how do I show the client what I did

It's all about trust and expectations.  If you haven't explained how this works
to clients who don't know any better, they have every right to demand that every
hour of time you put into their project result in something new they can see.
If you do explain how maintenance and refactoring and constant quality
improvement works, then you've set the expectation correctly and they shouldn't
be surprised when tasks that "just change code you already wrote" are showing up
in the queue, the changelog and the invoices.

Do any of you have stories of success (or failure) in explaining this issue to
your clients, managers or coworkers?
